AI Insights · Timothy · January 2022
Top 5 io Games on Android in Italy Q4 2021
Explore the performance of the top 5 io games on the Android platform in Italy during the fourth quarter of 2021, including download trends, revenue, and active user metrics.
During the fourth quarter of 2021, the top io games on the Android platform in Italy showed varied performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insightful metrics for Monster Evolution: Demon DNA, Paper.io 2, Paper.io 3D, State.io — Conquer the World, and slither.io.
Monster Evolution: Demon DNA started strong with weekly downloads peaking at approximately 28K in early October but witnessed a significant decline to around 8.5K by the end of December. The weekly revenue saw modest peaks, reaching up to $6 in early November. Active users followed a similar downward trend, dropping from 40.6K in early October to 18.6K by the end of December.
Paper.io 2 experienced a steady increase in weekly revenue, peaking at around $29 in mid-October. Download trends showed significant growth towards the end of the quarter, reaching approximately 17.3K by the week of December 20. Active users also increased, from 26.7K at the start of the quarter to over 61K by the end of December.
Paper.io 3D generated consistent weekly revenue, peaking at $21 in the last week of December. Downloads fluctuated, with a notable rise to 13.5K at the end of December. Active users showed an upward trend, reaching over 103K by the end of the quarter, up from 58.6K at the start.
State.io — Conquer the World maintained steady weekly revenue, with peaks around $36 in late September. Downloads showed a significant increase towards the end of the quarter, peaking at 13.9K in the final week of December. Active users saw a slight decline mid-quarter but rebounded to 35.8K by the end of December.
slither.io displayed a stable revenue pattern with minor fluctuations, reaching up to $20 in late September. Weekly downloads increased substantially towards the end of the quarter, peaking at approximately 14.8K in the last week of December. Active users remained robust, peaking at 233.7K towards the end of December, up from 148K at the start of the quarter.
For more detailed insights and data on these top-performing io games, visit Sensor Tower.